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1. Supercarrier Nerf Incoming! - in Player Features and Ideas Discussion [original thread]
OK, I see your point. Then maybe give them a max of 5 BS, 7 cruiser/BC, 10 frig/dessies? I do still think the fact they're no longer frigates that do crazy DPS balances it a bit. I didn't really think through the specific balancing issues of it, b...
- by Irn Bruce - at 2011.07.15 23:07:00
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2. Supercarrier Nerf Incoming! - in Player Features and Ideas Discussion [original thread]
Perhaps a bit off the wall here, but how about removing fighter bombers altogether, and giving supercarriers the ability to launch actual ships instead? These would be the same ships players can fly, but not player controlled. They could be fit up...
- by Irn Bruce - at 2011.07.15 21:58:00
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3. So... how about giving missioneers a chance to balance odds if ganked? - in Player Features and Ideas Discussion [original thread]
The thing about a sandbox is, it's a box, and it's full of sand. What you do with the sand is up to you. If you want to dig a hole, great, do it. If you want to do it with a spade, fine, if you want to hollow it our with your bare hands, that's co...
- by Irn Bruce - at 2011.02.23 22:51:00
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4. Legion Covert Subsystem - in Player Features and Ideas Discussion [original thread]
Currently, each T3 cruiser has a covert ops subsystem that enables them to use cov ops cloaks. Each of these subsystems also has a secondary, weapons related bonus (since they are offensive subsystems, after all...). On the Tengu, Proteus, and Lok...
- by Irn Bruce - at 2010.06.20 10:30:00
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5. Synchronized Warping! - in Player Features and Ideas Discussion [original thread]
Darius is 100% right. This would help lazy and/or stupid people, and would be of no noticeable benefit to a properly disciplined fleet. In fact, it may be a hindrance. Currently fleet members at least have to pay attention and align themselves, th...
- by Irn Bruce - at 2010.06.10 18:11:00
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6. Why do the scanning frigates have the large cargoholds? - in Player Features and Ideas Discussion [original thread]
In case you didn't notice, the mining frigates do also get a cargo bonus. But how many people do you think train frigate to 5 just to mine in a bantam? You're actually asking for less than 100m3 of cargohold. That's half a cycle of a miner II. ...
- by Irn Bruce - at 2010.06.08 02:01:00
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7. revamp gun skills? - in Player Features and Ideas Discussion [original thread]
Originally by: Anna Hansson One thing you missed; when you train a gun skill to 5 (i.e to get t2 guns) you can train both the short and long range versions.. in missiles you have to train 2 skills to 5 to get that.. there is your balance....
- by Irn Bruce - at 2010.06.08 01:40:00
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8. Old Character Creation With New - in Player Features and Ideas Discussion [original thread]
That only helps alts though. Real new players don't have the isk for the skillbooks they need, or the experience to know what skills they should train. At least giving them learning skills to start means they'll already have skills they'll be advi...
- by Irn Bruce - at 2010.06.01 01:39:00
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9. Old Character Creation With New - in Player Features and Ideas Discussion [original thread]
The trouble with the old system was you never quite had all the basic skills you needed for your chosen profession (propulsion jamming and afterburner for combat chars for example), and you always had some you had no intention of ever using (indus...
- by Irn Bruce - at 2010.05.31 18:16:00
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10. Old Character Creation With New - in Player Features and Ideas Discussion [original thread]
Or why not just give them the current starting skills, plus ~1.6mil in learning skills, and get rid of the training speed bonus? Then they can get off the ground more quickly than they can now, haven't skipped out on their learning skills, and sti...
- by Irn Bruce - at 2010.05.31 17:23:00
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11. EVE Online: Tyrannis Patch Notes - in EVE Information Portal [original thread]
I know there has been plenty of complaint about this expansion already, and most of it with good reason, since I also see very little to get excited about. However, I guess PI will be a big deal for some people, and it's necessary for dust to meet...
- by Irn Bruce - at 2010.05.26 11:37:00
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12. Character Creation - in Player Features and Ideas Discussion [original thread]
The problem for new players is, and has been for a while, learning skills. A new character is faced with a choice; either train learning skills straight away, or you will forever be lagging behind other characters of your age. Or at least this is ...
- by Irn Bruce - at 2010.05.04 23:57:00
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13. Repair drones.. - in Player Features and Ideas Discussion [original thread]
Reason why not: Technical, no mechanism for targeting oneself, therefore no means to give that command to the drones. They were not intended for self repair, therefore no incentive to introduce such a command. Implications: Drones cannot be used ...
- by Irn Bruce - at 2010.04.29 21:07:00
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14. Armour Plates and Extended Shields - in Player Features and Ideas Discussion [original thread]
It usually annoys me when people keep suggesting to script every single module, but it might actually work in the case of armor reppers. They could be scriptable for rep amount vs cycle time, so the rep amount script could give double the cycle ti...
- by Irn Bruce - at 2010.04.27 17:11:00
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15. Logistic Warp Speed - in Player Features and Ideas Discussion [original thread]
Probably so that by making a logistics supported HAC/HIC/Recon gang, you sacrifice a little bit of mobility. Alternatively, look at it the other way round, if you have a logistics supported BS gang, you don't want the logistics landing first.
- by Irn Bruce - at 2010.04.25 23:04:00
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16. openEVE -- A proposal to expand eve far faster and more effectively - in Player Features and Ideas Discussion [original thread]
Edited by: Irn Bruce on 25/04/2010 18:08:25 Hmm, not a bad idea. Although, I have a feeling the really time consuming part of feature development on Eve is the testing, so I'm not sure it would really help much. Originally by: Zilberf...
- by Irn Bruce - at 2010.04.25 18:07:00
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17. Dele OLD trial accounts - in Player Features and Ideas Discussion [original thread]
Edited by: Irn Bruce on 25/04/2010 18:02:02 A reason why not? Perhaps because even if a trial account has not logged in for 3 years after the trial expires, you still can't be sure that the player won't activate it. Someone could have played...
- by Irn Bruce - at 2010.04.25 17:58:00
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18. EVE + iPad = EVE with touch screen - in Player Features and Ideas Discussion [original thread]
The iPad is nowhere near powerful enough to run Eve. It wouldn't even have run the old classic client very well (though that's partially due to the classic client being poorly optimised, hence the change). A much more likely option is that one of...
- by Irn Bruce - at 2010.04.20 18:38:00
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19. Super Capital suggestion in light of deep safe nerf - in Player Features and Ideas Discussion [original thread]
I agree, supercaps should be anchorable, or dockable. OK, for fluff reasons, they're too big to dock, but the real reason is a mechanical one. They simply have so much EHP that they can deaggress and redock far too easily, and nothing can really b...
- by Irn Bruce - at 2010.04.20 01:37:00
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20. Lowsec as Fun-PVP / Return of the Junkjard-Boys - in Player Features and Ideas Discussion [original thread]
So you want to have cheap, crap ships that are only available in lowsec? And you think what will stop people bringing decent ships and winning is numbers? Cheap ships will just make people who can't afford proper ships fly them. Ad people who can...
- by Irn Bruce - at 2010.04.19 17:16:00
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